I was recently looking at this answer involving game patents, and it occurred to me that I'm unsure of what constitutes a technical field in regard to patents.
- What constitutes a technical field in patent law? Is it wholly dependent on the concept of technical effect?
Using the language from Alice:
"purport to improve the functioning of the computer itself or improve any other technology or technical field."
It's not unreasonable to regard novel games as improving the technical field, because games and analysis of games have demonstrated utility.