TITLE: Computer-Readable Storage Medium, Information Processing System, And Information Processing Method
- App Number: 13/028,329
- Publication Number: US 2012/0146993 A1
- Assignee: Nintendo Co., Ltd.
- Prior Art Cutoff Date: predating December 09, 2010
Summary: This invention sets the transparency of a virtual object based on the distance between the viewpoint and the virtual object in a virtual environment generating both left eye and right eye images. Note: transparency in this context could be interpreted to mean several related concepts, such as fading and alpha level adjusting.
Claim 1 (as filed) is:
A computer-readable storage medium having stored therein a display control program which is executed by a computer of a display control apparatus that displays a predetermined virtual space on a display apparatus capable of stereoscopic display, the display control program causing the computer to function as:
object placement means for placing a predetermined object in the virtual space;
transparency degree setting means for, in accordance with a distance specified between (1) the predetermined object placed in the virtual space, and (2) a viewpoint position based on the position of a virtual camera used for virtually shooting the virtual space, setting the degree of transparency of a part or the entirety of the predetermined object such that the longer the distance is, the higher the degree of transparency is; (emphasis added)
image generation means for generating an image for a right eye and an image for a left eye by shooting the virtual space with a right virtual camera and a left virtual camera, respectively, so that the predetermined object, which is included in each of the image for a right eye and the image for a left eye, has the degree of transparency set by the transparency degree setting means; and
display control means for displaying the image for a right eye and the image for a left eye generated by the image generation means, on the display apparatus.
Sample Figure
WHY IT MATTERS: Object transparency based on distance between a viewpoint and an object appears to have been done before, such as in the area of ray tracing.
QUESTION: Have you seen anything (published before December 09, 2010) that describes the transparency degree setting means in the manner recited in claim 1?
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