Addressing the "transparency degree setting means" issue: I believe prior art is very clearly shown by Blender's Mist feature, which uses this technique and is documented here.
That page is marked as modified in 2011, but the history goes back earlier; the use of adjusting transparency based on the distance is first mentioned in this version of the page from ...
Emacs has a feature for that (sentence-end-double-space). I checked out the sources from 1994 and this option was in fact there at that time.
What happens when two spaces are encountered is configurable by the user, a period is not specified. It is however obvious by the name of the option that it signifies that the sentence has ended.
From the EMACS ...
Prior art for this would appear to be OpenGL. Any version of OpenGL. Yes, even OpenGL 1.0, published in 1994. Let's take these in order:
object placement means for placing a predetermined object in the virtual space;
Yes, OpenGL can be used to do that.
transparency degree setting means for, in accordance with a distance specified between (1) ...
This shows how to calculate fog/mist with distance, such that objects merge with the background the further away you go:
“Visual simulation of atmospheric haze”, P J Willis, Computer Graphics Forum, 6, 1, Jan 1987, pp 35-43.
I believe the application cited has been granted as the US patent US9672585B1. The assignee is Amazon Technologies, Inc. Claims are often changed considerably between an application and subsequent patent. You should carefully read the issued patent's claims to determine if you infringe on them. Remember, to infringe on a patent, you must implement every step ...
Hitting the spacebar twice in succession to do something other than print 2 spaces was used in 1996 in a Frontier Elite flight plan generator:
Version release date: 08-...
To briefly answer some of your more general questions before diving into the weeds:
If it is close enough that my idea would fall under this patent how do
I go about opening dialogue for using parts of the patent in
collaboration with my device.
You'd want to contact the assignee and express interest in taking a license. In this case, that would be ...
Magic Carpet by Bullfrog used the same technique in 1994 to hide the limited rendering-powers of Pentium pcs... It was a cool way to make the more distant scenery disappear.
I found the following review from 1994:
The texture-mapped polygons are expertly depth cued and shade off into a beautiful mist effect in the near distance – this not only softens ...
The Nokia telephones as least as far back as 1995 had this feature while texting. Double-pressing the space character would insert a period and capitalize the first letter of the next word.
This was a feature of the T9 predictive text input system, as documented here in Wikipedia: http://en.wikipedia.org/wiki/T9_(predictive_text)
The Source engine has support for fading "props", 3d models in levels, based on the distance. See the BaseFadeProp section of https://developer.valvesoftware.com/wiki/Prop_static for an example.
It has publicly released support for stereographic rendering since earlier this year. This by the use of the Oculus devkit. The free to play game "Team Fortress 2" ...
Minecraft added its initial test support on 2009-08-13 for anaglyph 3D (anaglyph 3D is a form of stereoscopic 3D, as per the claims), and the fog that fades objects out as their distance from the camera increases predates at least 2009-05-20, since an option to modify the distance the fog is at was added on that date.
This YouTube video of Minecraft, dated ...
Systems, Methods, and Media for Presenting Panel-Based Electronic Documents
US 20100318895 is an application, not yet an issued patent. Some of the web articles that mention it also note that Marvel (via Disney) has an issued patent US 8301999 that covers similar territory.
The entire history of the prosecution of any recent patent or application can be ...
The technique of fading an object based on distance has been used in videogames and 3d applications for decades. See the "LOD Blending" section of the Wikipedia article on "Popping (computer graphics)":
Isn't this how a lot of games do LOD swapping, to cross-fade between a complex object and a simpler mesh (or texture billboard) as it got further from the camera? The earliest case I can clearly remember is the foliage in DICE's "Battlefield 1942" (published in 2002), but I'm sure there must be others.
The Input Method Editor (IME) for the Japanese language in Microsoft Windows available in, as far as I know, Microsoft Windows 2000 onwards transforms characters entered in Hiragana into Kanji when the space bar is pressed once (i.e.) type Hiragana characters, press the space bar and you get Kanji.
Anyone skilled in the art ......
The '915 patent was one of the patents Apple asserted in both the Samsung case and the HTC case. It is now in an exparte reexamination that I believe was initiated anonymously. Anyone can follow it in Public PAIR. The effective application number for the reexamination is 90/012,332. The claim 1 above and several others have been rejected in a non-final ...
It seems to me that US5778372 could be simply described as a web browser loading a web page with a background element on the body tag.
The background tag was introduced in the HTML3.0 spec. The following is a quote from a draft dated 28th March 1995
This can be used to specify a URI for an image tile to cover the