21

This reads to me to be more about character alignment than professions and skills. Still, there is prior art. For example, the Mass Effect series allows the player to choose responses that follow one of the three moral paths - paragon ("good"), renegade ("evil"), and neutral. The other characters in the game then take the player character's alignment into ...


9

In StarWars Galaxies, a MMORPG developed by Sony Online Entertainment, originally one could have evolved their avatar during the game play and specialize for different attributes (skills), gaining a profession, further divided into sub-professions. The game also distinguishes among several species that determined abilities. Later on, the game system was ...


7

In the game Ultima Online, launched in 1997, your character has the ability to build reputation titles based on actions taken in the game. Hero titles are achieved by killing various monsters and nefarious titles were earned by killing innocent creatures, NPCs (Non-Player Characters), and in some cases other players in non-PVP realms.


6

The game Deus Ex (Wikipedia) by Eidos Interactive, released in North America on June 26, 2000, had very different results based on player moral decisions in three areas: conversations with other characters; direct actions in the physical world of the game; and choices of specialization area in the attributes of the character's advancement. For instance, in ...


4

Strategic Simulations, Inc created several games using the Advanced Dungeons & Dragons rules and world, beginning in 1988 with Pool of Radience. In these games, the player could choose one of 9 "alignments" (ethical systems or orientations) for each of their characters. The game engine took these alignments into consideration when adjudicating ...


4

Fallout also uses a Karma System that affects the game in regards to good or evil choices you make. Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. Source: http://fallout.wikia.com/wiki/...


4

"Black and White" from 2001 required the player to take either a "good" or "evil" role as the deity controlling a creature.


4

The game inFamous includes a "Karma" system that rewards the player with additional power based on adherence to "Good" or "Evil" codes of behavior. From the link: Many powers are acquired over the course of the game; once acquired the player can use ex, awarded for specific actions, stunts and missions, to increase the power's effectiveness. The growth of ...


3

In the series of Geneforge games by Spiderweb Software, there are multiple ideologies (not just two, and not entirely mutually exclusive) that the player can subscribe to, having in-game effects (generally in how people who follow that ideology treat you). Additionally, it is possible to pretend to follow one ideology in order to gain some advantage, and ...


2

In The Star Wars: Knights of the Old Republic the player have the option to choose on the light or dark side. Each side has its own morality code and to stay on your choise you must keep its code. This is not just a pointing system becouse there are rewards specifically tailored to the each side, in other to progress on the dark side the player must undergo ...


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