1. A method of transforming a virtual entity from a first game to be useable in a second game comprising the steps of:

    a. Obtaining a set of created correlations between characteristics defining the virtual entity in the first game with characteristics available in the second game to define a virtual entity;

    b. applying the correlations to the characteristics defining the virtual entity in the first game to create a set correlated characteristics;

    c. creating a new virtual entity in the second game with the correlated characteristics

    d. the created correlations and applying the correlations to create the new virtual entity being independent of a player selection or input, and

    e. storing the created correlations in a non-transitory memory.

This appears to apply to video games in a series that allow you to import saves from previous games. Mass Effect 2 (2010) is a recent example. Quest for Glory 2 (1990) was one of the first games to allow this. Are these valid examples of prior art for this patent? Are there any earlier examples?

3 Answers 3


Ultima 5 (http://en.wikipedia.org/wiki/Ultima_V:_Warriors_of_Destiny) allowed the import of characters from Ultima 4. This was mentioned in a review http://spoonyexperiment.com/game-reviews/ultima-5-warriors-of-destiny/ around the 7:14 mark. The game was made in 1988.

  • Going back further, Bards Tale 2 (1986) imported characters from Ultima (3?) and Wizardry of the same era. Given that they were all D&D knock-offs, the translation was minimal, but it's still there. Jun 19, 2014 at 4:54

I would think that Pokemon is another example of prior art, yes? It's possible to take a pokemon from Pokemon FireRed all the way through to Pokemon X.

I remember Baldur's Gate II allowed you to import your character from Baldur's Gate I, too. It even works on the modernized Enhanced Editions.


What about all the character converters that have already been published?



Some homebrew converter

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